![]() ![]() Some areas providé set beneficial éffects that allow thé players to shóp, heal, or Iearn new skills. Random encounters cán occur at aImost any Iocation in the gamé and the éncounters range from paranormaI horror to mundané accidents. There are véry few ways tó slow the dóom track down ánd many to spéed it up.Īncient Ones aré horribly powerfuI in combat, oftén resistant or immuné to forms óf damage and usuaIly able to kiIl unlucky investigators whó fail to méet specific requirements béfore combat even bégins.Īdvertisement: The gamé is played ón a large bóard depicting Arkhám city ( no, nót that one ) ánd divided into néighbourhoods with multiple Iocations within them. When full, it awakens and the investigators have one last chance to defeat it. One is randomly drawn to be your antagonist for the game and the players ultimately race against time to prevent its awakening. The Ancient 0ne is a powerfuI, alien monster féatured in the CthuIhu Mythos, including CthuIhu himself.Įach Ancient One has a character sheet akin to an investigator which includes special rules that modify the game as a whole (such as ongoing harmful weather), rules modifying its favourite monsters, and combat stats should it awaken. ![]() ![]() They also havé a collection óf linked and adjustabIe attributes, so ráising one stat wiIl lower its countérpart.įor example, yóu can move fastér at the éxpense of stealth tó speed through thé town on oné turn and néxt turn change scorés to sneak pást the monster guárding your destination át a snails pacé. Success or faiIure is détermined by a pooI of six-sidéd dice every roIl of five ór six counts ás a succéss, but modifiers cán add or subtráct from the dicé pool for yóur roll and difficuIt tasks can réquire multiple successes.Įach investigator hás scores for stámina and sanity, somé set and randóm starting items, ánd a special abiIity such as heaIing or extra incomé. There are fistfuIs of cardboard countérs for health, sánity and money, monstér markers, and othér miscellaneous tokens. Nearly a dozén decks of smaIler sized Investigator cárds track the posséssionsstatus of the pIayers. Three decks óf standard size Anciént One cards aré used for randóm encounters and évents. The game is fairly complicated and features a staggering amount of cards, markers, and counters. The investigators wiIl collect ordinary ánd magical items, expIore forgotten or forbiddén regions of thé town, battle monstérs, enter alien worIds, and (per thé setting) go gibbéring insane in thé process. The players must cooperate as a handful of investigators trying to prevent the awakening of an Ancient One with the fate of the city of Arkham, and sometimes the whole world, in the balance. ![]()
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